Problem
Digital learning activities often lack embodied interaction and physical engagement, especially in screen-based environments.
A web-based sports game that uses pose detection as interaction input for active, embodied learning experiences.
Digital learning activities often lack embodied interaction and physical engagement, especially in screen-based environments.
Explore pose-based interaction as a game mechanic for movement-oriented educational or wellness experiences.
Mapped body landmarks to game actions, scoring rules, and browser-based interaction feedback.
Dummy evidence: working interaction prototype with pose-controlled game logic; replace with real demo metrics when available.